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Game Engines For All: Node-Based Materials in Unreal

  • Babycastles 145 West 14th Street New York, NY, 10011 United States (map)
 

Game Engines For All: Node-Based Materials in Unreal

Led by Prashast Thapan

September 2, 2018

 

Game engines are intimidating when you don't know what you want to do with them. By learning how to create materials in Unreal Engine, we will understand node-based workflow, laying a foundation for working with Blueprints–Unreal's powerful out-of-the-box visual scripting language.

No prior experience with 3D software or game engines necessary, but definitely a plus. Laptop and mouse encouraged, but not required. If you can bring a computer, consider bringing textures to use and image sequences to animate. Do bring something you can take notes on if you're unable to bring a laptop + mouse.

Agenda

Node-based workflow Texturing Normal maps Translucency Spritesheet Animation Texture Animation Q&A

Materials covered

Bricks, Tiles, Crystal Ball, Fire, and Water

Prashast Thapan

 

This program is supported, in part, by public funds from the New York City Department of Cultural Affairs in partnership with the City Council, and by Babycastles members. Thank you.